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 Dr. Stefan Schubert 

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Dr. Stefan Schubert
Assistant Lecturer for American Studies
Room 3502 | Phone: (0341) 973 7334
Office Hours: During semester break: July 16, July 30, August 13, 3.30-4.30 pm; and by appointment

http://americanstudies.uni-leipzig.de/faculty/schubert
stefan.schubert@uni-leipzig.de
 

I received my BA and MA in American studies from American Studies Leipzig, having graduated in 2011 with an MA thesis on notions of narrativity and interactivity in video games. Recently, I finished writing my doctoral thesis, which equally focuses on different aspects of narrativity in the context of popular culture, investigating what I call 'narrative instability.'

In general, my academic interests center on approaching popular culture (especially film, TV, video games, popular literature, the Internet, and other 'new media') with an emphasis on narrativity and textual dynamics. I am particularly invested in examining intermedial connections between, e.g., novels, films, or video games in regard to narrative conventions and (un)reliability, strategies of representation, or theories of adaptation. Likewise, I like to investigate analytic categories like gender and class in terms of how they are textually and narratively represented in different media.

In 2011, I co-organized the conference "American Pornographies: Consumerism, Sensationalism, and Voyeurism in a Global Context" (see website and conference report), and in 2017, I co-organized a panel on "Play, Narrative, and American Modernities" for the annual conference of the German Association for American Studies. Since 2009, I have been involved in the publication of ASL’s graduate journal aspeers, first as co-editor and assistant editor, later as general editor. I am one of the co-applicants of the research network "Narrative Liminality and/in the Formation of American Modernities," funded by the German Research Foundation.

Since 2015, I have been managing the Picador Guest Professorship for Literature located at the institute.

Publications and Presentations:

  • "'Are You Playing Some Kind of Game With Me?' Narrative Instability and Metatextuality in Contemporary Video Games." Playing the Field: Video Games and American Studies. Munich. 28 April 2018. Presentation.
  • "Videospiele als Populärkultur: Narrativität, Interaktivität und kulturelle Arbeit in Heavy Rain." Digitale Spiele: Interdisziplinäre Perspektiven zu Diskursfeldern, Inszenierung und Musik. Ed. Christoph Hust. Bielefeld: Transcript, 2018. 155-77. Print.
  • "Playing Modernities? (Meta)Textuality, Transmediality, and Self-Reflexivity in the Video Game Alan Wake." Modernities and Modernization in North America. 64th Annual Conference of the German Association for American Studies. Hannover. 9 June 2017. Presentation.
  • With Brendan Day, Maria Gileva, Jenny Hoang, Caroline Lyle, Maša Ocvirk, Adam Pekár, Anna-Krystina Ramacher, Annika M. Schadewaldt, Jingya Shao, Nadine Wollmann, and Boris Alfred Artur Zielinski. "Of Monsters, Frontiers, and Apocalypses: Ten Years of American Studies Graduate Scholarship." Introduction. aspeers 10 (2017): ix-xx. Print.
  • "Videospiele als Populärkultur: Narrativität, Interaktivität und kulturelle Arbeit in BioShock Infinite." Videospiele: Interdisziplinäre Perspektiven. Leipzig. 3 Dec. 2016. Presentation.
  • "'It's Your Story Now'? Narrative Instability and Metatextuality in the Video Game The Stanley Parable." 2016 International Conference on Narrative. Amsterdam. 17 June 2016. Presentation.
  • "Dystopia in the Skies: Negotiating Justice and Morality on Screen in the Video Game BioShock Infinite." The United States and the Question of Rights. 63rd Annual Conference of the German Association for American Studies. Osnabrück. 20 May 2016. Presentation.
  • "The Politics of Video Games." Guest Lecture in the Lecture Series "Popular Culture and the Canon." Leipzig. 10 June 2015. Presentation.
  • "From Natty Bumppo to Django: The Western as a Mobile Genre." Guest Lecture in the Lecture Series "Popular Culture and the Canon." Leipzig. 13 May 2015. Presentation.
  • "Objectivism, Narrative Agency, and the Politics of Choice in the Video Game BioShock." Poetics of Politics: Textuality and Social Relevance in Contemporary American Literature and Culture. Ed. Sebastian M. Herrmann et al. Heidelberg: Winter, 2015. 271-89. Print.
  • With Sebastian M. Herrmann and Katja Kanzler: "The Poetics of Politics." Introduction. Poetics of Politics: Textuality and Social Relevance in Contemporary American Literature and Culture. Ed. Sebastian M. Herrmann et al. Heidelberg: Winter, 2015. 7-26. Print. Republished as "Historicization without Periodization: Post-Postmodernism and the Poetics of Politics" on Qucosa.
  • With Sebastian M. Herrmann, Carolin Alice Hofmann, Katja Kanzler, and Frank Usbeck, eds.: Poetics of Politics: Textuality and Social Relevance in Contemporary American Literature and Culture. Heidelberg: Winter, 2015. Print. American Studies - A Monograph Ser. 258.
  • "Multiple Universes and Unstable Storyworlds: Narrativity and Metatextuality in BioShock Infinite." Fantastic Games: 5th Annual Conference of the Association for Research in the Fantastic. Klagenfurt. 12 Sept. 2014. Presentation.
  • "Video Games and/as Popular Culture: Narrativity, Interactivity, and Popularity." Guest Lecture in the Lecture "The Canon and Popular Culture" by Prof. Anne Koenen. Leipzig. 10 July 2014. Presentation.
  • "'Why Don’t I Get to Decide?' Narrative Agency and Instability in the Video Game The
    Stanley Parable
    ." Pop Narratology: Social, Historical and Political Aspects of Pop Cultural Narratives. Wuppertal. 20 June 2014. Presentation.
  • "Mit Geschichten spielen. Sebastian Domschs 'Storyplaying' als Ansatz zur Analyse von Narrativität in Videospielen." Rev. of Storyplaying: Agency and Narrative in Video Games, by Sebastian Domsch. DIEGESIS 3.1 (2014): 118-25. Web.
  • "Visuality, Narrativity, and Interactivity in Video Games." Guest Lecture in the Seminar "Ways of Seeing -- Visual Cultures" by Prof. Anne Koenen. Leipzig. 30 May 2014. Presentation.
  • "'Constants and Variables': Geschichtsdarstellung und narrative Instabilität in BioShock Infinite." HiStories 2013: Geschichte, Form und Sinnfunktion in Computerspielen. Rostock. 30 Nov. 2013. Presentation.
  • "Narrative Instability in Recent American Popular Culture." 2013 Regional Colloquium. Jena. 11 Nov. 2013. Presentation.
  • "Games and Narratives: BioShock as a Metatextual Commentary on Video Games' Storytelling Capabilities." Guest Lecture in the Seminar "New Media" by Stefan Brasse. Marburg. 2 July 2013. Presentation.
  • "'I Know It's Fake': Narrative Instability in the Video Game Alan Wake." Postclassical Narratology: Cultural, Historical and Cognitive Aspects of Narrative Theory. Wuppertal. 25 June 2013. Presentation.
  • "'A Man Chooses, a Slave Obeys'? Objectivism, Choice, and Narrative Agency in BioShock." Poetics of Politics: Textuality and Social Relevance in Contemporary American Literature and Culture. Leipzig. 21 June 2013. Presentation.
  • "'Lose Yourself': Narrative Instability and Unstable Identities in Black Swan." COPAS 14.1 (2013): 1-17. Web.
  • "'I'm Not Perfect, I'm Nothing': Narrative Instability in Black Swan." PostGraduate Forum of the DGfA/GAAS 2012. Marburg. 4 Nov. 2012. Presentation.
  • "Haraway and the Terminator: Challenges and Benefits in Applying Donna Haraway's 'Cyborg Manifesto' to Science Fiction Films." Approaching Literary and Cultural Theory. 9th Annual Students and Graduate Conference. Berlin. 12 Nov. 2010. Presentation.
  • With Sebastian M. Herrmann, Ines Krug, Andreas Mooser, Julia Neugebauer, Bailing Qin, Eleonora Ravizza, Franziska Wenk, and Maria Zywietz, eds. aspeers: emerging voices in american studies 3 (2010). Print.
  • With Sebastian M. Herrmann, Ines Krug, Andreas Mooser, Julia Neugebauer, Bailing Qin, Eleonora Ravizza, Franziska Wenk, and Maria Zywietz. "Crime and America." Introduction. aspeers: emerging voices in american studies 3 (2010): vii-xxviii. Print.
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