transmedial

Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld

Schubert, Stefan. “Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld.” Playing the Field: Video Games and American Studies. Ed. Sascha Pöhlmann. Berlin: de Gruyter, 2019. 113-30. Print.

Narrative Instability: Destabilizing Identities, Realities, and Textualities in Contemporary American Popular Culture

Narrative Instability: Destabilizing Identities, Realities, and Textualities in Contemporary American Popular Culture

Schubert, Stefan. Narrative Instability: Destabilizing Identities, Realities, and Textualities in Contemporary American Popular Culture. Heidelberg: Winter, 2019. Print. American Studies - A Monograph Ser. 305.

Poetics of Politics: Textuality and Social Relevance in Contemporary American Literature and Culture

Herrmann, Sebastian M., Carolin Alice Hofmann, Katja Kanzler, Stefan Schubert, and Frank Usbeck, eds. Poetics of Politics: Textuality and Social Relevance in Contemporary American Literature and Culture. Heidelberg: Winter, 2015. Print. American Studies - A Monograph Ser. 258.

Objectivism, Narrative Agency, and the Politics of Choice in the Video Game BioShock

Schubert, Stefan. "Objectivism, Narrative Agency, and the Politics of Choice in the Video Game BioShock." Poetics of Politics: Textuality and Social Relevance in Contemporary American Literature and Culture. Ed. Sebastian M. Herrmann et al. Heidelberg: Winter, 2015. 271-89. Print.

Wrestling With the Real

First page of “Wrestling with the Real”

Herrmann, Sebastian M. “Wrestling with the Real: Politics, Journalism, History in Frost/Nixon, and the Complex Realism of Kayfabe.” Amerikastudien – American Studies 61.1 (2016): 11-31. Print.

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