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‘To Be Murdered’: Simulations of Objectivity, Subjectivity, and Violence in Truman Capote’s In Cold Blood

Wöll, Steffen. “‘To Be Murdered’: Simulations of Objectivity, Subjectivity, and Violence in
Truman Capote’s In Cold Blood.” Irish Journal of American Studies 8 (2019). Web.

Bleeding Borders: Space, Blackness, and Hybridity in Jack London’s Representations of the American Southwest

Bleeding Borders: Space, Blackness, and Hybridity in Jack London’s Representations of the American Southwest

Wöll, Steffen. “Bleeding Borders: Space, Blackness, and Hybridity in Jack London’s Representations of the American Southwest.” Amerikastudien / American Studies 63.1
(2018): 5-28. Print.

Veep, Invective Spectacle, and the Figure of the Comedic Antiheroine

Veep, Invective Spectacle, and the Figure of the Comedic Antiheroine

Kanzler, Katja. “Veep, Invective Spectacle, and the Figure of the Comedic Antiheroine.” Zeitschrift fuer Anglistik und Amerikanistik 67.2, 2019, 147-162.

Star Trek Discovery: Gesellschaftsvisionen für die Gegenwart

Star Trek Discovery: Gesellschaftsvisionen für die Gegenwart

Kanzler, Katja, and Christian Schwarke, editors. Star Trek Discovery: Gesellschaftsvisionen für die Gegenwart.

Post-Truth = Post-Narrative?: Reading the Narrative Liminality of Transnational Right-Wing Populism

Post-Truth = Post-Narrative?: Reading the Narrative Liminality of Transnational Right-Wing Populism

Herrmann, Sebastian M. “Post-Truth = Post-Narrative?: Reading the Narrative Liminality of Transnational Right-Wing Populism.” The Routledge Companion to Transnational American Studies. Eds. Nina Morgan, Alfred Hornung, and Takayuki Tatsumi. London: Routledge, 2019. 288-96. Print.

Dystopia in the Skies: Negotiating Justice and Morality on Screen in the Video Game BioShock Infinite

Dystopia in the Skies: Negotiating Justice and Morality on Screen in the Video Game BioShock Infinite

Schubert, Stefan. “Dystopia in the Skies: Negotiating Justice and Morality on Screen in the Video Game BioShock Infinite.” European Journal for American Studies 13.4 (2018): n. pag. Web.

Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld

Schubert, Stefan. “Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld.” Playing the Field: Video Games and American Studies. Ed. Sascha Pöhlmann. Berlin: de Gruyter, 2019. 113-30. Print.

Periphere Räume in der Amerikanistik

Periphere Räume in der Amerikanistik

Wöll, Steffen. Periphere Räume in der Amerikanistik. Berlin: de Gruyter, 2019. Print. With
Gabriele Pisarz-Ramirez.

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