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 intersectionality 

The Invective Mode in Contemporary US-American Television

Vituperation, (self-)debasement, mockery, humiliation, embarrassment — representations and performances of disparagement abound in American popular culture, to such an extent that they seem foundational for several popular genres, e.g. of comedy or of contemporary reality tv. While disparagement culture appears to enjoy a particular currency at the contemporary moment, it looks back on a substantial history in the US-American context.

This project is interested in the form(s) that disparagement takes in American popular culture and in the cultural work that it does. It proposes to conceptualize disparagement as a distinct mode of popular communication — an invective mode which is marked by its own repertoire of representational strategies, its own affective regime, its own historical resonances and political valencies. This invective mode has played a key (and yet unexamined) role in the development of American popular culture — its media, its genres, its aesthetics, its social functionalities. In its first phase, the project's work will focus on the invective mode in contemporary American television culture.

This project is connected with two dissertation projects, by Anne Krenz and Katja Schulze. It is part of the Collaborative Research Center (SFB) 1285 “Invectivity: Constellations and Dynamics of Disparagement.” [www.invectivity.com]

Narrative Instability in Contemporary US Popular Culture

Dissertation project by
Stefan Schubert

This (completed) dissertation project investigates contemporary US popular culture for what it terms ‘narrative instability.’ The project identifies a narrative trend since the 1990s among popular media to engage in instability in their narration: Such texts obfuscate and hinder narrative comprehension through fragmented, distorted, or unreliable narrations that complicate—and thus draw attention to—the process of (re)constructing a text’s storyworld. Significantly, unlike novels of ‘high’ postmodernism, which serve as the forebears of this trend, these contemporary unstable texts have attained widespread commercial popularity among different media. The project thus examines this phenomenon as a transmedia trend by looking particularly at contemporary films (e.g., Fight Club, Inception), TV series (e.g., Westworld), and video games (e.g., Alan Wake, BioShock Infinite), while also pointing to contemporary novels that work similarly and have, in turn, been influenced by these ‘newer’ media (e.g., House of Leaves, People of Paper).

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